![]() ![]() Suppose even with D3D11 the developers would have to use it well to work out CPU limits and CPU threading gains so I would not be too surprised if it’s primarily single core driven.Īlso they implemented a 2x and 4x slider this is not MSAA this is SSAA.Ģx = 2.25x or 1.5x1.5 so a 50% render resolution increase.Ĥx well it’s 4x or 2x2 so a 100% increase. There were some issues with the Darksiders remasters though and Red Faction Guerrilla although that game was updated to where most of it got fixed. Heard they implemented a higher difficulty level and other tweaks but nothing on fixes or what’s been done to the game and it’s engine. Hmm I would have expected the new version to use D3D11 but I don’t own it myself though I had hoped among the numerous improvements they did to the game this would have been one thing.
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