You need it, for example, to contact your neighbour´s wife in the very beginning. It can be utilized to videophone people, to store voice messages or as a notepad, plus it also works as an ID and credit card. One thing House of Tales promises to avoid like the plague is sound puzzles, due to complaints after the release of Mystery of the Druids.Ī useful tool at your disposal is the messenger, the great-grandson of today´s cell phones. Most puzzles are inventory-based or conversation-based.Ī few machine puzzles and at least one Myst-inspired location -the oil platform shown on one of the screenshots- have been added, but only if they fit logically into the rest of the game. You lead Peter in 3rd person perspective through prerendered locations. All the action happens in the video sequences. The Moment of Silence concentrates on classic point & click adventure controls and gameplay, without action or stealth sequences. The government enforces control and suppression in subtle ways, invisible for the masses. Soon Peter finds out the government uses gigantic surveillance machinery, a successor to the current Echelon system, to monitor all electronic communication. The journalist remains vanished without a trace. His neighbour was taken away from his family without an arrest warrant and the police deny all knowlege of the incident. As Peter starts investigations things become mysterious. One day Peter watches his neighbour, a journalist, being arrested by a SWAT team. You´re playing Peter Wright, a communications designer. The world is united under one government. Read on to find out how developer House of Tales wants to create an adventure ahead of the genre´s technology curve without neglecting its point & click roots. The second game German publisher DTP showed us was The Moment of Silence, an espionage thriller playing in the near future. Visit to DTP, day 3: The Moment of Silence preview
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